Clothing, and subsequently armor, are an essential aspect of the game, and just like weapons, necessary to have better chances to survive Mazeworld's many hazards. As a whole, they may be referred to as simply clothing.
Several types of clothing exist, and like weapons, they are classed into different categories. A contestant may only wear up to one of each type of clothing.
In most cases, clothes are found at random in the rooms. Human encounters are the primary users of clothing and armor in the Mazes, and wearing the correct sets of clothing some of them wear may grant the contestant the ability to pass off as one of them; in other words, to disguise.
Alternatively, a contestant may also find a clothes shop or a pawn shop if the latter has clothing, which may help the contestant buying extra pieces of clothing they can't find anywhere else.
Clothes that are worn are called equipped clothing, and clothes that are in the backpack are called spare clothing.
Swapping clothes between an equipped piece and a spare one requires one turn. The same goes to swap between an equipped piece and one found on the ground.
Be aware that clothes, like weapons, have weight in the backpack, and different pieces of clothing have different spare weight.
Clothing provide a certain level of protection against damage over the specific body parts they cover - the different types are called armor classes. There are seven different armor classes, in order of effectiveness: Unarmored, Light, Hardskin, Kevlar-2, Kevlar-3, Kevlar-4, and HEV-grade.
Clothing may be damaged as well. Depending on the kind of clothing, they may protect against a specific kind of threat or not. On every article will be shown a protection chart that details what body part is protected, and from what it will protect (referred to as the clothing resistances).
There is no penalty from wearing damaged clothes, other than they are one step closer from being destroyed; destroyed clothing fall in pieces and become completely unusable.
Every piece of clothing may have four different status, before being destroyed:
- Okay indicates the clothing is still in good condition.
- Damaged shows the clothing suffered some damage but is still in somewhat good shape.
- Ripped/Cracked shows the clothing has suffered significant damage and may not take much more.
- Shredded/In pieces shows the clothing has been critically damaged, has lost parts or is on the verge of destruction.
- If a clothing suffers more damage, it is destroyed and falls apart.
NOTE: A piece of clothing in one category may protect more than one body part.
- Example: The sarashi is a Top that only covers the torso, while the shirt with tie is a long-sleeved Top that covers the torso and the arms. Please refer to the individual articles of each piece of clothing for more information about what body parts they do cover.
It must also be noted that if multiple clothes protect the same body part:
- During Pain calculation, the piece of clothing with the highest AC prevails. Example: The Armored dress is a Top with a Kevlar-2 AC, and the Flak Jacket is a Body Add-on with a Hardskin AC. If a contestant wearing both is hit in the chest, the Armored dress's AC prevails.
- During clothing damage calculation, all pieces of clothing protecting this body part are affected. Again using the example with the armored dress and the flak jacket, both of them are Blunt-PROOF and Sharp-Resistant, but only the flak jacket is also Piercing-Resistant. If a contestant wearing both is hit in the chest by a Piercing-type attack, the Flak Jacket will not be affected, but the Armored dress will be damaged.
Headgear are the clothing usually covering the head of the contestant. They range from a variety of hats to helmets.
Tops are the clothing usually covering the upper body of the contestant. They range from simple shirts to suits.
Body add-ons are clothing designed to be worn over tops. Also commonly called body armor by oft-use, they are an additional layer of clothing that usually covers the torso area of the contestant - most of them are armors of some kind.
Arms add-ons are designed to be worn on the arms. They can be seen as completing the body add-ons as a way to provide an extra layer of clothing.
Bottoms are the clothing usually covering the lower body of the contestant. They range from simple underwear to a variety of pants.
Legs add-ons are designed to be worn on the legs. Another extra layer of clothing, they are completing the body add-ons in their role as armor.
Footwear are all the clothing designed to cover the feet. Ranging from flip-flops to a variety of shoes and boots, they provide protection to the feet.
For more information: Backpack